Standard library header <valarray>
From cppreference.com
This header is part of the numeric library.
Contents |
[edit] Classes
numeric arrays and array slices (class template) | |
BLAS-like slice of a valarray: starting index, length, stride (class) | |
proxy to a subset of a valarray after applying a slice (class template) | |
generalized slice of a valarray: starting index, set of lengths, set of strides (class) | |
proxy to a subset of a valarray after applying a gslice (class template) | |
proxy to a subset of a valarray after applying a boolean mask operator[] (class template) | |
proxy to a subset of a valarray after applying indirect operator[] (class template) |
[edit] Functions
Operations | |
(C++11) |
specializes the std::swap() algorithm (function template) |
(C++11) |
specializes std::begin (function template) |
(C++11) |
specializes std::end (function template) |
applies binary operators to each element of two valarrays, or a valarray and a value (function template) | |
compares two valarrays or a valarray with a value (function template) | |
applies the function std::abs to each element of valarray (function template) | |
Exponential functions | |
applies the function std::exp to each element of valarray (function template) | |
applies the function std::log to each element of valarray (function template) | |
applies the function std::log10 to each element of valarray (function template) | |
Power functions | |
applies the function std::pow to two valarrays or a valarray and a value (function template) | |
applies the function std::sqrt to each element of valarray (function template) | |
Trigonometric functions | |
applies the function std::sin to each element of valarray (function template) | |
applies the function std::cos to each element of valarray (function template) | |
applies the function std::tan to each element of valarray (function template) | |
applies the function std::asin to each element of valarray (function template) | |
applies the function std::acos to each element of valarray (function template) | |
applies the function std::atan to each element of valarray (function template) | |
applies the function std::atan2 to a valarray and a value (function template) | |
Hyperbolic functions | |
applies the function std::sinh to each element of valarray (function template) | |
applies the function std::cosh to each element of valarray (function template) | |
applies the function std::tanh to each element of valarray (function template) |
[edit] Synopsis
#include <initializer_list> namespace std { template<class T> class valarray; // An array of type T class slice; // a BLAS-like slice out of an array template<class T> class slice_array; class gslice; // a generalized slice out of an array template<class T> class gslice_array; template<class T> class mask_array; // a masked array template<class T> class indirect_array; // an indirected array template<class T> void swap(valarray<T>&, valarray<T>&) noexcept; template<class T> valarray<T> operator* (const valarray<T>&, const valarray<T>&); template<class T> valarray<T> operator* (const valarray<T>&, const T&); template<class T> valarray<T> operator* (const T&, const valarray<T>&); template<class T> valarray<T> operator/ (const valarray<T>&, const valarray<T>&); template<class T> valarray<T> operator/ (const valarray<T>&, const T&); template<class T> valarray<T> operator/ (const T&, const valarray<T>&); template<class T> valarray<T> operator% (const valarray<T>&, const valarray<T>&); template<class T> valarray<T> operator% (const valarray<T>&, const T&); template<class T> valarray<T> operator% (const T&, const valarray<T>&); template<class T> valarray<T> operator+ (const valarray<T>&, const valarray<T>&); template<class T> valarray<T> operator+ (const valarray<T>&, const T&); template<class T> valarray<T> operator+ (const T&, const valarray<T>&); template<class T> valarray<T> operator- (const valarray<T>&, const valarray<T>&); template<class T> valarray<T> operator- (const valarray<T>&, const T&); template<class T> valarray<T> operator- (const T&, const valarray<T>&); template<class T> valarray<T> operator^ (const valarray<T>&, const valarray<T>&); template<class T> valarray<T> operator^ (const valarray<T>&, const T&); template<class T> valarray<T> operator^ (const T&, const valarray<T>&); template<class T> valarray<T> operator& (const valarray<T>&, const valarray<T>&); template<class T> valarray<T> operator& (const valarray<T>&, const T&); template<class T> valarray<T> operator& (const T&, const valarray<T>&); template<class T> valarray<T> operator| (const valarray<T>&, const valarray<T>&); template<class T> valarray<T> operator| (const valarray<T>&, const T&); template<class T> valarray<T> operator| (const T&, const valarray<T>&); template<class T> valarray<T> operator<<(const valarray<T>&, const valarray<T>&); template<class T> valarray<T> operator<<(const valarray<T>&, const T&); template<class T> valarray<T> operator<<(const T&, const valarray<T>&); template<class T> valarray<T> operator>>(const valarray<T>&, const valarray<T>&); template<class T> valarray<T> operator>>(const valarray<T>&, const T&); template<class T> valarray<T> operator>>(const T&, const valarray<T>&); template<class T> valarray<bool> operator&&(const valarray<T>&, const valarray<T>&); template<class T> valarray<bool> operator&&(const valarray<T>&, const T&); template<class T> valarray<bool> operator&&(const T&, const valarray<T>&); template<class T> valarray<bool> operator||(const valarray<T>&, const valarray<T>&); template<class T> valarray<bool> operator||(const valarray<T>&, const T&); template<class T> valarray<bool> operator||(const T&, const valarray<T>&); template<class T> valarray<bool> operator==(const valarray<T>&, const valarray<T>&); template<class T> valarray<bool> operator==(const valarray<T>&, const T&); template<class T> valarray<bool> operator==(const T&, const valarray<T>&); template<class T> valarray<bool> operator!=(const valarray<T>&, const valarray<T>&); template<class T> valarray<bool> operator!=(const valarray<T>&, const T&); template<class T> valarray<bool> operator!=(const T&, const valarray<T>&); template<class T> valarray<bool> operator< (const valarray<T>&, const valarray<T>&); template<class T> valarray<bool> operator< (const valarray<T>&, const T&); template<class T> valarray<bool> operator< (const T&, const valarray<T>&); template<class T> valarray<bool> operator> (const valarray<T>&, const valarray<T>&); template<class T> valarray<bool> operator> (const valarray<T>&, const T&); template<class T> valarray<bool> operator> (const T&, const valarray<T>&); template<class T> valarray<bool> operator<=(const valarray<T>&, const valarray<T>&); template<class T> valarray<bool> operator<=(const valarray<T>&, const T&); template<class T> valarray<bool> operator<=(const T&, const valarray<T>&); template<class T> valarray<bool> operator>=(const valarray<T>&, const valarray<T>&); template<class T> valarray<bool> operator>=(const valarray<T>&, const T&); template<class T> valarray<bool> operator>=(const T&, const valarray<T>&); template<class T> valarray<T> abs (const valarray<T>&); template<class T> valarray<T> acos(const valarray<T>&); template<class T> valarray<T> asin(const valarray<T>&); template<class T> valarray<T> atan(const valarray<T>&); template<class T> valarray<T> atan2(const valarray<T>&, const valarray<T>&); template<class T> valarray<T> atan2(const valarray<T>&, const T&); template<class T> valarray<T> atan2(const T&, const valarray<T>&); template<class T> valarray<T> cos (const valarray<T>&); template<class T> valarray<T> cosh (const valarray<T>&); template<class T> valarray<T> exp (const valarray<T>&); template<class T> valarray<T> log (const valarray<T>&); template<class T> valarray<T> log10(const valarray<T>&); template<class T> valarray<T> pow(const valarray<T>&, const valarray<T>&); template<class T> valarray<T> pow(const valarray<T>&, const T&); template<class T> valarray<T> pow(const T&, const valarray<T>&); template<class T> valarray<T> sin (const valarray<T>&); template<class T> valarray<T> sinh(const valarray<T>&); template<class T> valarray<T> sqrt(const valarray<T>&); template<class T> valarray<T> tan (const valarray<T>&); template<class T> valarray<T> tanh(const valarray<T>&); template<class T> /*unspecified1*/ begin(valarray<T>& v); template<class T> /*unspecified2*/ begin(const valarray<T>& v); template<class T> /*unspecified1*/ end(valarray<T>& v); template<class T> /*unspecified2*/ end(const valarray<T>& v); }
[edit] std::valarray
namespace std { template<class T> class valarray { public: typedef T value_type; // 26.6.2.2 construct/destroy: valarray(); explicit valarray(size_t); valarray(const T&, size_t); valarray(const T*, size_t); valarray(const valarray&); valarray(valarray&&) noexcept; valarray(const slice_array<T>&); valarray(const gslice_array<T>&); valarray(const mask_array<T>&); valarray(const indirect_array<T>&); valarray(initializer_list<T>); ~valarray(); // 26.6.2.3 assignment: valarray<T>& operator=(const valarray<T>&); valarray<T>& operator=(valarray<T>&&) noexcept; valarray& operator=(initializer_list<T>); valarray<T>& operator=(const T&); valarray<T>& operator=(const slice_array<T>&); valarray<T>& operator=(const gslice_array<T>&); valarray<T>& operator=(const mask_array<T>&); valarray<T>& operator=(const indirect_array<T>&); // 26.6.2.4 element access: const T& operator[](size_t) const; T& operator[](size_t); // 26.6.2.5 subset operations: valarray<T> operator[](slice) const; slice_array<T> operator[](slice); valarray<T> operator[](const gslice&) const; gslice_array<T> operator[](const gslice&); valarray<T> operator[](const valarray<bool>&) const; mask_array<T> operator[](const valarray<bool>&); valarray<T> operator[](const valarray<size_t>&) const; indirect_array<T> operator[](const valarray<size_t>&); // 26.6.2.6 unary operators: valarray<T> operator+() const; valarray<T> operator-() const; valarray<T> operator~() const; valarray<bool> operator!() const; // 26.6.2.7 computed assignment: valarray<T>& operator*= (const T&); valarray<T>& operator/= (const T&); valarray<T>& operator%= (const T&); valarray<T>& operator+= (const T&); valarray<T>& operator-= (const T&); valarray<T>& operator^= (const T&); valarray<T>& operator&= (const T&); valarray<T>& operator|= (const T&); valarray<T>& operator<<=(const T&); valarray<T>& operator>>=(const T&); valarray<T>& operator*= (const valarray<T>&); valarray<T>& operator/= (const valarray<T>&); valarray<T>& operator%= (const valarray<T>&); valarray<T>& operator+= (const valarray<T>&); valarray<T>& operator-= (const valarray<T>&); valarray<T>& operator^= (const valarray<T>&); valarray<T>& operator|= (const valarray<T>&); valarray<T>& operator&= (const valarray<T>&); valarray<T>& operator<<=(const valarray<T>&); valarray<T>& operator>>=(const valarray<T>&); // 26.6.2.8 member functions: void swap(valarray&) noexcept; size_t size() const; T sum() const; T min() const; T max() const; valarray<T> shift (int) const; valarray<T> cshift(int) const; valarray<T> apply(T func(T)) const; valarray<T> apply(T func(const T&)) const; void resize(size_t sz, T c = T()); }; }
[edit] std::slice
namespace std { class slice { public: slice(); slice(size_t, size_t, size_t); size_t start() const; size_t size() const; size_t stride() const; }; }
[edit] std::slice_array
namespace std { template <class T> class slice_array { public: typedef T value_type; void operator= (const valarray<T>&) const; void operator*= (const valarray<T>&) const; void operator/= (const valarray<T>&) const; void operator%= (const valarray<T>&) const; void operator+= (const valarray<T>&) const; void operator-= (const valarray<T>&) const; void operator^= (const valarray<T>&) const; void operator&= (const valarray<T>&) const; void operator|= (const valarray<T>&) const; void operator<<=(const valarray<T>&) const; void operator>>=(const valarray<T>&) const; slice_array(const slice_array&); ~slice_array(); const slice_array& operator=(const slice_array&) const; void operator=(const T&) const; slice_array() = delete; // as implied by declaring copy constructor above }; }
[edit] std::gslice
namespace std { class gslice { public: gslice(); gslice(size_t s, const valarray<size_t>& l, const valarray<size_t>& d); size_t start() const; valarray<size_t> size() const; valarray<size_t> stride() const; }; }
[edit] std::gslice_array
namespace std { template <class T> class gslice_array { public: typedef T value_type; void operator= (const valarray<T>&) const; void operator*= (const valarray<T>&) const; void operator/= (const valarray<T>&) const; void operator%= (const valarray<T>&) const; void operator+= (const valarray<T>&) const; void operator-= (const valarray<T>&) const; void operator^= (const valarray<T>&) const; void operator&= (const valarray<T>&) const; void operator|= (const valarray<T>&) const; void operator<<=(const valarray<T>&) const; void operator>>=(const valarray<T>&) const; gslice_array(const gslice_array&); ~gslice_array(); const gslice_array& operator=(const gslice_array&) const; void operator=(const T&) const; gslice_array() = delete; // as implied by declaring copy constructor above }; }
[edit] std::mask_array
namespace std { template <class T> class mask_array { public: typedef T value_type; void operator= (const valarray<T>&) const; void operator*= (const valarray<T>&) const; void operator/= (const valarray<T>&) const; void operator%= (const valarray<T>&) const; void operator+= (const valarray<T>&) const; void operator-= (const valarray<T>&) const; void operator^= (const valarray<T>&) const; void operator&= (const valarray<T>&) const; void operator|= (const valarray<T>&) const; void operator<<=(const valarray<T>&) const; void operator>>=(const valarray<T>&) const; mask_array(const mask_array&); ~mask_array(); const mask_array& operator=(const mask_array&) const; void operator=(const T&) const; mask_array() = delete; // as implied by declaring copy constructor above }; }
[edit] std::indirect_array
namespace std { template <class T> class indirect_array { public: typedef T value_type; void operator= (const valarray<T>&) const; void operator*= (const valarray<T>&) const; void operator/= (const valarray<T>&) const; void operator%= (const valarray<T>&) const; void operator+= (const valarray<T>&) const; void operator-= (const valarray<T>&) const; void operator^= (const valarray<T>&) const; void operator&= (const valarray<T>&) const; void operator|= (const valarray<T>&) const; void operator<<=(const valarray<T>&) const; void operator>>=(const valarray<T>&) const; indirect_array(const indirect_array&); ~indirect_array(); const indirect_array& operator=(const indirect_array&) const; void operator=(const T&) const; indirect_array() = delete; // as implied by declaring copy constructor above }; }