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Standard library header <mutex>

From cppreference.com
< cpp‎ | header

This header is part of the thread support library.

Contents

Classes

(C++11)
provides basic mutual exclusion facility
(class) [edit]
provides mutual exclusion facility which implements locking with a timeout
(class) [edit]
provides mutual exclusion facility which can be locked recursively by the same thread
(class) [edit]
provides mutual exclusion facility which can be locked recursively
by the same thread and implements locking with a timeout
(class) [edit]
implements a strictly scope-based mutex ownership wrapper
(class template) [edit]
implements movable mutex ownership wrapper
(class template) [edit]
tag type used to specify locking strategy
(class) [edit]
tag constants used to specify locking strategy
(constant) [edit]
(C++11)
helper object to ensure that call_once invokes the function only once
(class) [edit]

Functions

(C++11)
attempts to obtain ownership of mutexes via repeated calls to try_lock
(function template) [edit]
(C++11)
locks specified mutexes, blocks if any are unavailable
(function template) [edit]
(C++11)
invokes a function only once even if called from multiple threads
(function template) [edit]
specialization of std::swap for unique_lock
(function template) [edit]

[edit] Synopsis

namespace std {
    class mutex;
    class recursive_mutex;
    class timed_mutex;
    class recursive_timed_mutex;
 
    struct defer_lock_t { };
    constexpr defer_lock_t defer_lock { };
 
    struct try_to_lock_t { };
    constexpr try_to_lock_t try_to_lock { };
 
    struct adopt_lock_t { };
    constexpr adopt_lock_t adopt_lock { };
 
    template <class Mutex> class lock_guard;
    template <class Mutex> class unique_lock;
 
    template <class Mutex>
    void swap(unique_lock<Mutex>& x,
              unique_lock<Mutex>& y) noexcept;
 
    template <class L1, class L2, class... L3>
    int try_lock(L1&, L2&, L3&...);
 
    template <class L1, class L2, class... L3>
    void lock(L1&, L2&, L3&...);
 
    struct once_flag;
 
    template<class Callable, class ...Args>
    void call_once(once_flag& flag, Callable func, Args&&... args);
}

[edit] Class std::mutex

class mutex {
 public:
    constexpr mutex() noexcept;
    ~mutex();
    mutex(const mutex&) = delete;
    mutex& operator=(const mutex&) = delete;
 
    void lock();
    bool try_lock();
    void unlock();
    typedef /*implementation-defined*/ native_handle_type;
    native_handle_type native_handle();
};

[edit] Class std::recursive_mutex

class recursive_mutex {
 public:
    recursive_mutex();
    ~recursive_mutex();
    recursive_mutex(const recursive_mutex&) = delete;
    recursive_mutex& operator=(const recursive_mutex&) = delete;
 
    void lock();
    bool try_lock() noexcept;
    void unlock();
    typedef /*implementation-defined*/ native_handle_type;
    native_handle_type native_handle();
};

[edit] Class std::timed_mutex

class timed_mutex {
 public:
    timed_mutex();
    ~timed_mutex();
    timed_mutex(const timed_mutex&) = delete;
    timed_mutex& operator=(const timed_mutex&) = delete;
 
    void lock();
    bool try_lock();
    template <class Rep, class Period>
        bool try_lock_for(const chrono::duration<Rep, Period>& rel_time);
    template <class Clock, class Duration>
        bool try_lock_until(const chrono::time_point<Clock, Duration>& abs_time);
    void unlock();
    typedef /*implementation-defined*/ native_handle_type;
    native_handle_type native_handle();
};

[edit] Class std::recursive_timed_mutex

class recursive_timed_mutex {
 public:
    recursive_timed_mutex();
    ~recursive_timed_mutex();
    recursive_timed_mutex(const recursive_timed_mutex&) = delete;
    recursive_timed_mutex& operator=(const recursive_timed_mutex&) = delete;
 
    void lock();
    bool try_lock() noexcept;
    template <class Rep, class Period>
        bool try_lock_for(const chrono::duration<Rep, Period>& rel_time);
    template <class Clock, class Duration>
        bool try_lock_until(const chrono::time_point<Clock, Duration>& abs_time);
    void unlock();
    typedef /*implementation-defined*/ native_handle_type;
    native_handle_type native_handle();
};

[edit] Class std::lock_guard

template <class Mutex>
class lock_guard {
 public:
    typedef Mutex mutex_type;
    explicit lock_guard(mutex_type& m);
    lock_guard(mutex_type& m, adopt_lock_t);
    ~lock_guard();
    lock_guard(lock_guard const&) = delete;
    lock_guard& operator=(lock_guard const&) = delete;
 private:
    mutex_type& pm; // exposition only
};

[edit] Class std::unique_lock

template <class Mutex>
class unique_lock {
 public:
    typedef Mutex mutex_type;
 
    // construct/copy/destroy:
    unique_lock() noexcept;
    explicit unique_lock(mutex_type& m);
    unique_lock(mutex_type& m, defer_lock_t) noexcept;
    unique_lock(mutex_type& m, try_to_lock_t);
    unique_lock(mutex_type& m, adopt_lock_t);
    template <class Clock, class Duration>
    unique_lock(mutex_type& m, const chrono::time_point<Clock, Duration>& abs_time);
    template <class Rep, class Period>
    unique_lock(mutex_type& m, const chrono::duration<Rep, Period>& rel_time);
    ~unique_lock();
    unique_lock(unique_lock const&) = delete;
    unique_lock& operator=(unique_lock const&) = delete;
    unique_lock(unique_lock&& u) noexcept;
    unique_lock& operator=(unique_lock&& u) noexcept;
 
    // locking:
    void lock();
    bool try_lock();
    template <class Rep, class Period>
    bool try_lock_for(const chrono::duration<Rep, Period>& rel_time);
    template <class Clock, class Duration>
    bool try_lock_until(const chrono::time_point<Clock, Duration>& abs_time);
    void unlock();
 
    // modifiers:
    void swap(unique_lock& u) noexcept;
    mutex_type *release() noexcept;
 
    // observers:
    bool owns_lock() const noexcept;
    explicit operator bool () const noexcept;
    mutex_type* mutex() const noexcept;
 
 private:
    mutex_type *pm; // exposition only
    bool owns; // exposition only
};

[edit] Class std::once_flag

struct once_flag {
    constexpr once_flag() noexcept;
    once_flag(const once_flag&) = delete;
    once_flag& operator=(const once_flag&) = delete;
};