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Packages that use ZMouseEvent | |
edu.umd.cs.jazz | Jazz is a general-purpose Java-based engine that supports 2D visualizations. |
edu.umd.cs.jazz.component | This package contains several visual components that may be useful for Jazz applications. |
edu.umd.cs.jazz.event | This package supports Jazz event handlers. |
edu.umd.cs.jazz.util | This package defines several utility classes that are likely to be useful for Jazz applications. |
Uses of ZMouseEvent in edu.umd.cs.jazz |
Methods in edu.umd.cs.jazz with parameters of type ZMouseEvent | |
void |
ZSceneGraphObject.fireMouseEvent(ZMouseEvent e)
Deprecated. as of Jazz 1.1 |
void |
ZSceneGraphObject.processMouseEvent(ZMouseEvent e)
Forwards event to fireEvent(ZMouseEvent e); |
Uses of ZMouseEvent in edu.umd.cs.jazz.component |
Methods in edu.umd.cs.jazz.component that return ZMouseEvent | |
protected ZMouseEvent |
ZMenu.getCurrentEvent()
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Methods in edu.umd.cs.jazz.component with parameters of type ZMouseEvent | |
protected void |
ZMenu.setCurrentEvent(ZMouseEvent event)
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Uses of ZMouseEvent in edu.umd.cs.jazz.event |
Subclasses of ZMouseEvent in edu.umd.cs.jazz.event | |
class |
ZMouseMotionEvent
ZMouseMotionEvent is an event which indicates that a mouse motion action occurred in a node. |
Methods in edu.umd.cs.jazz.event that return ZMouseEvent | |
static ZMouseEvent |
ZMouseEvent.createMouseEvent(int id,
java.awt.event.MouseEvent e,
ZSceneGraphPath path,
ZSceneGraphPath mouseOverPath)
Creates and returns a new ZMouse event from a Java MouseEvent. |
ZMouseEvent |
ZSelectionResizeHandler.ResizeEvent.getMouseEvent()
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Methods in edu.umd.cs.jazz.event with parameters of type ZMouseEvent | |
void |
ZPanEventHandler.mousePressed(ZMouseEvent e)
Mouse press event handler |
void |
ZPanEventHandler.mouseDragged(ZMouseEvent e)
Mouse drag event handler |
void |
ZPanEventHandler.mouseReleased(ZMouseEvent e)
Mouse release event handler |
void |
ZPanEventHandler.mouseEntered(ZMouseEvent e)
Invoked when the mouse enters a component. |
void |
ZPanEventHandler.mouseExited(ZMouseEvent e)
Invoked when the mouse exits a component. |
void |
ZPanEventHandler.mouseClicked(ZMouseEvent e)
Invoked when the mouse has been clicked on a component. |
void |
ZPanEventHandler.mouseMoved(ZMouseEvent e)
Invoked when the mouse button has been moved on a node (with no buttons no down). |
void |
ZMouseMotionAdapter.mouseDragged(ZMouseEvent e)
Invoked when a mouse button is pressed on a node and then dragged. |
void |
ZMouseMotionAdapter.mouseMoved(ZMouseEvent e)
Invoked when the mouse button has been moved on a node (with no buttons no down). |
void |
ZSelectionModifyHandler.mousePressed(ZMouseEvent e)
Mouse press event handler |
void |
ZSelectionModifyHandler.mouseDragged(ZMouseEvent e)
Mouse drag event handler |
void |
ZSelectionModifyHandler.mouseReleased(ZMouseEvent e)
Mouse release event handler |
void |
ZSelectionModifyHandler.mouseEntered(ZMouseEvent e)
Invoked when the mouse enters a component. |
void |
ZSelectionModifyHandler.mouseExited(ZMouseEvent e)
Invoked when the mouse exits a component. |
void |
ZSelectionModifyHandler.mouseClicked(ZMouseEvent e)
Invoked when the mouse has been clicked on a component. |
void |
ZSelectionModifyHandler.mouseMoved(ZMouseEvent e)
Invoked when the mouse button has been moved on a node (with no buttons no down). |
void |
ZoomEventHandler.mousePressed(ZMouseEvent e)
Mouse press event handler |
void |
ZoomEventHandler.mouseDragged(ZMouseEvent e)
Mouse drag event handler |
void |
ZoomEventHandler.mouseReleased(ZMouseEvent e)
Mouse release event handler |
void |
ZoomEventHandler.mouseEntered(ZMouseEvent e)
Invoked when the mouse enters a component. |
void |
ZoomEventHandler.mouseExited(ZMouseEvent e)
Invoked when the mouse exits a component. |
void |
ZoomEventHandler.mouseClicked(ZMouseEvent e)
Invoked when the mouse has been clicked on a component. |
void |
ZoomEventHandler.mouseMoved(ZMouseEvent e)
Invoked when the mouse button has been moved on a node (with no buttons no down). |
void |
ZSwingEventHandler.mousePressed(ZMouseEvent e1)
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void |
ZSwingEventHandler.mouseReleased(ZMouseEvent e1)
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void |
ZSwingEventHandler.mouseClicked(ZMouseEvent e1)
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void |
ZSwingEventHandler.mouseExited(ZMouseEvent e1)
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void |
ZSwingEventHandler.mouseEntered(ZMouseEvent e1)
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void |
ZSwingEventHandler.mouseMoved(ZMouseEvent e1)
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void |
ZSwingEventHandler.mouseDragged(ZMouseEvent e1)
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void |
ZNavEventHandlerKeyBoard.mouseMoved(ZMouseEvent e)
Watch mouse motion so we always know where the mouse is. |
void |
ZNavEventHandlerKeyBoard.mouseDragged(ZMouseEvent e)
Watch mouse motion so we always know where the mouse is. |
void |
ZMouseListener.mouseClicked(ZMouseEvent e)
Invoked when the mouse has been clicked on a component. |
void |
ZMouseListener.mousePressed(ZMouseEvent e)
Invoked when a mouse button has been pressed on a component. |
void |
ZMouseListener.mouseReleased(ZMouseEvent e)
Invoked when a mouse button has been released on a component. |
void |
ZMouseListener.mouseEntered(ZMouseEvent e)
Invoked when the mouse enters a component. |
void |
ZMouseListener.mouseExited(ZMouseEvent e)
Invoked when the mouse exits a component. |
void |
ZMouseMotionListener.mouseDragged(ZMouseEvent e)
Invoked when a mouse button is pressed on a node and then dragged. |
void |
ZMouseMotionListener.mouseMoved(ZMouseEvent e)
Invoked when the mouse button has been moved on a node (with no buttons no down). |
void |
ZoomToEventHandler.mousePressed(ZMouseEvent e)
If the mouse is double clicked then zoom into the picked node. |
void |
ZoomToEventHandler.mouseReleased(ZMouseEvent e)
Mouse release event handler |
void |
ZoomToEventHandler.mouseEntered(ZMouseEvent e)
Invoked when the mouse enters a component. |
void |
ZoomToEventHandler.mouseExited(ZMouseEvent e)
Invoked when the mouse exits a component. |
void |
ZoomToEventHandler.mouseClicked(ZMouseEvent e)
Invoked when the mouse has been clicked on a component. |
void |
ZSelectionEventHandler.mousePressed(ZMouseEvent e)
Deprecated. Mouse press event handler |
void |
ZSelectionEventHandler.mouseDragged(ZMouseEvent e)
Deprecated. Mouse drag event handler |
void |
ZSelectionEventHandler.mouseReleased(ZMouseEvent e)
Deprecated. Mouse release event handler |
void |
ZSelectionEventHandler.mouseEntered(ZMouseEvent e)
Deprecated. Invoked when the mouse enters a component. |
void |
ZSelectionEventHandler.mouseExited(ZMouseEvent e)
Deprecated. Invoked when the mouse exits a component. |
void |
ZSelectionEventHandler.mouseClicked(ZMouseEvent e)
Deprecated. Invoked when the mouse has been clicked on a component. |
void |
ZSelectionEventHandler.mouseMoved(ZMouseEvent e)
Deprecated. Invoked when the mouse button has been moved on a node (with no buttons no down). |
void |
ZLinkEventHandler.mouseMoved(ZMouseEvent e)
When the mouse is moved the current node under the mouse cursor is updated and the curent link if one is being created is updated. |
void |
ZLinkEventHandler.mousePressed(ZMouseEvent e)
When the mouse is pressed the event handler tries to start creating a new link. |
void |
ZLinkEventHandler.mouseDragged(ZMouseEvent e)
When the mouse is dragged the current node under the mouse cursor is updated and the curent link if one is being created is updated. |
void |
ZLinkEventHandler.mouseReleased(ZMouseEvent e)
When the mouse is released the event handler checks to see if a link is being created and if so it finishes that link. |
void |
ZLinkEventHandler.mouseEntered(ZMouseEvent e)
Invoked when the mouse enters a component. |
void |
ZLinkEventHandler.mouseExited(ZMouseEvent e)
Invoked when the mouse exits a component. |
void |
ZLinkEventHandler.mouseClicked(ZMouseEvent e)
Invoked when the mouse has been clicked on a component. |
protected void |
ZLinkEventHandler.finishLink(ZMouseEvent e)
This method finishes the process of link creating a link. |
protected ZNode |
ZLinkEventHandler.getNodeUnderMouse(ZMouseEvent e)
This method returns the current pickable node that is under the mouse cursor even in the case when the mouse is being dragged. |
protected void |
ZLinkEventHandler.startLink(ZMouseEvent e)
This will start a link, anchored at the current node under the cursor. |
protected void |
ZLinkEventHandler.updateCurrentLink(ZMouseEvent e)
This method updates the link that is currently being defined so that it follows the mouse cursor. |
protected void |
ZLinkEventHandler.updateCurrentNode(ZMouseEvent e)
This method updates the current node so that it is always the node under the cursor. |
void |
ZMouseAdapter.mouseClicked(ZMouseEvent e)
Invoked when the mouse has been clicked on a node. |
void |
ZMouseAdapter.mousePressed(ZMouseEvent e)
Invoked when a mouse button has been pressed on a node. |
void |
ZMouseAdapter.mouseReleased(ZMouseEvent e)
Invoked when a mouse button has been released on a node. |
void |
ZMouseAdapter.mouseEntered(ZMouseEvent e)
Invoked when the mouse enters a node. |
void |
ZMouseAdapter.mouseExited(ZMouseEvent e)
Invoked when the mouse exits a node. |
void |
ZSelectionMoveHandler.mousePressed(ZMouseEvent e)
Mouse press event handler |
void |
ZSelectionMoveHandler.mouseDragged(ZMouseEvent e)
Mouse drag event handler |
void |
ZSelectionMoveHandler.mouseReleased(ZMouseEvent e)
Mouse release event handler |
void |
ZSelectionMoveHandler.mouseEntered(ZMouseEvent e)
Invoked when the mouse enters a component. |
void |
ZSelectionMoveHandler.mouseExited(ZMouseEvent e)
Invoked when the mouse exits a component. |
void |
ZSelectionMoveHandler.mouseClicked(ZMouseEvent e)
Invoked when the mouse has been clicked on a component. |
void |
ZSelectionMoveHandler.mouseMoved(ZMouseEvent e)
Invoked when the mouse button has been moved on a node (with no buttons no down). |
Constructors in edu.umd.cs.jazz.event with parameters of type ZMouseEvent | |
ZSelectionResizeHandler.ResizeEvent(ZNode node,
ZMouseEvent mouseEvent,
double xScale,
double yScale,
double constrainXScale,
double constrainYScale,
double noFlipXScale,
double noFlipYScale,
double constrainNoFlipXScale,
double constrainNoFlipYScale,
double x,
double y)
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Uses of ZMouseEvent in edu.umd.cs.jazz.util |
Methods in edu.umd.cs.jazz.util with parameters of type ZMouseEvent | |
void |
ZSceneGraphPath.processMouseEvent(ZMouseEvent e)
Percolate this mouse event up the scene graph path until the event is consumed or the top of the path is reached |
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