Re: [BK updates] fbdev changes updates.
James Simmons (jsimmons@infradead.org)
Tue, 29 Oct 2002 14:23:34 -0800 (PST)
> > > On Tue, Oct 29, 2002 at 12:46:16PM -0800, James Simmons wrote:
> > > >
> > > > OOps. Forgot the link.
> > > >
> > > > bk://fbdev.bkbits.net/fbdev-2.5
> > >
> > > Does it still contain the random file movearounds?
> >
> > The reason I did this was to prevent adding another chuck of agp code. The
> > current work around for AGP fbdev drivers to have there OWN AGP code. So
> > we can leave the agp drivers where they are at or the framebuffer layer
> > can have its own AGP code for itself. Which way do you think it should be
> > done?
> >
> > 1) Fbdev layer has it own AGP layer
> >
> > 2) Use already existing AGP layer code.
>
> Well, I'd be very happy if you could separate different things abit.
> Everyone wants the console fixes in, but code placement is a bit more of a
> policy issue and wants more discussion.. Even when they are in different
> directories the drm drivers can always call into the fbdev drivers as "base
> modules", like sis currently does.
Fair enough. I'm moving agp and dri back to drivers/char. I would
like to discuss a solution to how to initialize the AGP code quicker :-)
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