Workshops

The workshops will be held on 17 May 2010.

The workshop program for 2010 will be different than in the past years as invited EU projects, invited topics and a call for workshops will all form part of the 2010 program:

  • A number of leading and relevant large pan-European FP7 projects have been invited to host a targeted workshop during Pervasive 2010
  • Leading research groups have been targeted to develop workshops in areas that have been under-represented in past Pervasive programs
  • Two calls for workshop proposals have been made across the research community (please see the calls page). Please send an email to pervasive2010-workshops-list@cs.helsinki.fi if you would like to be added to the mailing list for workshops.

Workshop Co-Chairs

  • Aaron Quigley, Human Interface Technology Laboratory (HITLab), Australia
  • Petteri Nurmi, Helsinki Institute for Information Technology HIIT

Invited Workshops

W2: Energy Awareness and Conservation through Pervasive Applications

Energy conservation is a growing area of interest for pervasive computing. Recently the problem of conserving energy through involvement of consumers has become topical. The multidisciplinary challenges for pervasive applications are numerous, including pervasive sensing of energy consumption, energy efficient infrastructures for sensing energy and users, and designing engaging applications that do not disrupt but support everyday activities.

The workshop topics include:
  • Pervasive sensing of energy consumption. This includes not only the problem of analyzing detailed electrical devices data but also connecting it to people's actions. The problem also include modeling the domain to inform the design of software and analysis of data.
  • Energy efficient infrastructures for sensing energy and users. The energy efficient design of such application is key to ensure the feasibility of conservation projects. The problem is how to sense, communicate , and compute in this area in an energy efficient way?
  • Pervasive interfaces including natural/ambient and mobile applications. What interface technologies and platform best deliver such pervasive applications?
  • Designing engaging applications that do not disrupt but support everyday activities
  • Understanding people awareness models, social
Organizers
  • Prof. Giulio Jacucci, Aalto University, Finland
  • Prof. Tatsuo Nakajima, Waseda University, Japan
  • Prof. Marko Turpeinen, KTH, Sweden
  • Prof. Luciano Gamberini, University of Padova, Italy
  • Prof. Anna Spagnolli, University of Padova, Italy
Find more information at the workshop website

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W4: Multimodal Location Based Techniques for Extreme Navigation

Location-based data and services for geographical and navigational information (such as electronic maps and GPS directions) are usually presented using visual displays. With the increasing complexity of information, and the variety of contexts of use, it becomes important to consider how other non-visual sensory channels, such as audition and touch, can be used to communicate necessary and timely information to users. Activities such as running, rock-climbing and cycling, are all examples of activities where navigational and geographical information may be needed, but where the visual modality is unsuitable. Additionally, there are a number of user groups such as visually impaired people and the emergency services, who also require non-visual access to geo-data. This workshop will provide a forum for sharing research ideas and findings about new interaction and perceptualization metaphors, novel application contexts, multimodal and context-aware technologies for mobility - thereby creating a solid foundation for further exploration of pervasive extreme navigation.

Organizers

  • Assoc. Prof. Charlotte Magnusson, Lund University, Sweden
  • David McGookin, University of Glasgow, United Kingdom
  • Margarita Anastassova, CEA, LIST, France
  • Wilko Heuten, OFFIS, Germany
  • Arantxa Renteria, Robotiker-Tecnalia, Spain
  • Prof. Susanne Boll, University of Oldenburg, Germany
Find more information at the workshop website

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W6: Pervasive Personalisation

Personalisation is intrinsic to many of the core goals of pervasive computing. The workshop will address the broad range of issues around pervasive personalisation that is based on an explicit user model. One set of key areas concerns the ways that pervasive computing can inform the content of such a model which may be used in the long term for a range of personalised applications. Another set of important topics concern the ways that the model is used for personalisation within a particular application. Common to both of these are the issues of privacy and security of the user model.

Organizers

  • Prof. Judy Kay, University of Sydney, Australia
  • Assoc. Prof. Bob Kummerfeld, University of Sydney, Australia
Find more information at the workshop website

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W11: Workshop on Ubiquitous Virtual Reality

This Workshop on Ubiquitous Virtual Reality aims to bring together researchers working in both pervasive computing and mixed reality to explore the convergence on the two domains. Emerging new computing paradigms accelerates the convergence among different technologies and thus makes the border between the real and virtual worlds indistinguishable. In addition, mobile (or handheld) devices with integrated sensors have been established as an important platform for both Pervasive Computing and Augmented Reality that have become part of our daily lives. This workshop with the theme "mobile AR life in dual (connected real and virtual) spaces" will invite papers in the areas of context-aware mobile AR for aiming enhancement of users' experiences in real world. It will offer a unique window into the state of the art through the participation of a range of researchers, designers and builders who exchange both fresh new research ideas and real-world case experiences. Participants will be asked to present position papers or demonstrations related to main theme of this workshop. The goals of the workshop are to: (1) better understand the concept of "mobile AR life in dual spaces" (2) identify research issues that are unique to "mobile AR life in dual spaces" (3) aid those developing possible new applications by sharing ideas and designs.

Organizers

  • Prof. Mark Billinghurst, HITLabNZ, New Zealand
  • Prof. Woontack Woo, GIST, Republic of Korea
  • Prof. Joe Paradiso, MIT, USA
Find more information at the workshop website

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Accepted Workshops, Call One

W8: 2nd International Workshop on Security and Privacy in Spontaneous Interaction and Mobile Phone Use

In today's world filled with smartphones, netbooks, and wireless headsets, it is of utmost importance to secure the use of, and interaction with, mobile devices. Two main problems challenge security and privacy in this context: Firstly, mobile devices typically share no a priori information (e.g., passwords, addresses, or PIN codes), which makes the authentication of wireless connections difficult. Secondly, the small form factor and the limited resources of mobile devices require clever computational methods and novel user interfaces beyond the established security and privacy mechanisms from desktop computing.

The 2nd International Workshop on Security and Privacy in Spontaneous Interaction and Mobile Device Use (IWSSI/SPMU 2010) provides a forum to discuss these challenges and to put forward an agenda for future research. It is intended to foster cooperation between research groups and to establish a highly connected research community. We solicit both full papers and position papers discussing any of the relevant issues. Selected workshop submissions will be collected as a special issue in a renowned international journal.

Organizers

  • Rene Mayrhofer, University of Vienna, Austria
  • Marc Langheinrich, University of Lugano, Switzerland
  • Kaisa Nyberg, Aalto University, Finland
  • Alexander De Luca, Ludwig-Maximilians-Universität, Munich, Germany
Find more information at the workshop website

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W5: Pervasive Advertising and Shopping

Pervasive computing technologies such as a variety of ever-smaller mobile devices, public digital displays, and location sensing and tracking tools are rapidly adopted by the advertising and retail industries. Adoption is driven by the comprehensive business models facilitated by these technologies, a fact that leads us to believe that advertising and shopping could well be amongst the most important deployment domains for pervasive technologies. Furthermore, the two industries are intimately linked: advertising that is the communication of sponsored messages to inform, convince, and persuade to buy leads to shopping, that is the examination and purchasing of goods. However, the possibilities, benefits and drawbacks of pervasive technologies in these domains only now are beginning to be understood. Moreover the current trend whereby power is shifting towards consumers, makes specific aspects of advertising and shopping such as brand experience, word of mouth, and audience measurement gain importance, and provide possibilities for pervasive technologies to provide some true benefit for consumers. We believe that our research community we have a responsibility to contribute towards the improved understanding of the implications of this change and whenever possible to play a leading role in shaping it in a positive and meaningful way. To this end, his workshop looks at the future of advertising and shopping from the perspective of pervasive computing. It aims to provide a foundational structure for the field and will attempt to sketch a roadmap for further research and deployment challenges in this domain. We invite papers that address any relevant issues in the fields of pervasive advertising and shopping. As for the previous workshops, accepted papers will be published in the online proceedings of this workshop.

Organizers

  • Jörg Müller, University of Münster, Germany
  • Florian Alt, University of Duisburg-Essen, Germany
  • Daniel Michelis, Applied University of Anhalt, Germany
  • Georgos Roussos, University of London, UK
Find more information at the workshop website

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W12: What can the Internet of Things do for the Citizen (CIoT)

In industry today a number of services are building upon the paradigm of the Internet of Things, which refers to networked objects and items that have the capability to report about their state, location, or certain conditions. Besides this emerging industry practice also lives of everyday citizens get continuously interlinked with information beyond the desktop computer: the emergence of more powerful mobile phones - smart phones such as the iPhone, Android-powered HTC G1, or Nokia N-series - has established the mobile Internet. While a few core services, such as mobile payment and ticketing, have already hit the tipping point to fund the initial set-up efforts, the broad range of services and applications addressing everyday citizens' needs has yet to be identified in order to drive development and adoption of this technology to the next level.

The 1st International Workshop on What the Internet of Things can do for the Citizen (CIoT 2010) provides a forum to discuss applications, infrastructure issues, meaningful forms of interaction as well as business scenarios that show the commercialization of Internet-of-Things applications for citizens. This workshop will foster a community that spans research and industry in the area of applied and commercialized foster a community that spans research and industry in the area of applied and commercialized pervasive computing for citizens. We solicit research papers, case studies, and position papers discussing any of the relevant issues. Accepted papers will be published in the online proceedings of this workshop.

Organizers

  • Florian Michahelles, ETH Zurich, Switzerland
  • Stephan Karpischek, ETH Zurich, Switzerland
  • Albrecht Schmidt, University of Duisburg-Essen, Germany

Find more information at the workshop website


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Accepted Workshops, Call Two

W10: UBIPROJECTION 2010 - Workshop on Personal Projection

Welcome to UBIPROJECTION 2010, the 1st workshop on personal projection. The main goal of the workshop is to develop an understanding of how mobile and wearable pico projectors could be combined with new user interfaces, interaction techniques and applications. We seek for new ideas, prototypes, and insights as a basis to develop a deeper understanding of the field. In addition, we will provide an open forum to share information, results, and ideas on current research in this area. This workshop encourages discussion about future topics concerning personal projection. Furthermore, we aim to develop new ideas on how such devices can be exploited for new forms of interaction with the environment. We will bring together researchers and practitioners who are concerned with design, development, and implementation of new applications and services using personal mobile and wearable projectors in their user interfaces. Moreover, the workshop aims at conveying hands-on experience with current state-of-the-art technology and prototypes through demonstration sessions.

Organizers

  • Enrico Rukzio, Lancaster University, UK
  • Johannes Schöning, DFKI, Germany
  • Michael Rohs, Deutsche Telekom Laboratories, Germany
  • Jonna Häkkilä, Nokia Research Center Tampere, Finland
  • Raimund Dachselt, Otto-von-Guericke-Universität Magdeburg, Germany

Find more information at the workshop website


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W1: Designing for Crowds

As part of the growing ubiquity and pervasive reach of technology, there has been an expanding interest in how interaction with technology in public and semi-public places plays out. Crowds and crowded places are a major feature of these settings. In this workshop we will be interested in developing our understanding of crowds, exploring how existing technologies (e.g., mobile phones, interactive screens, digital photos and video) are woven into crowd practices, and discuss the ways in which emerging pervasive technologies can be designed to fit or perturb crowd phenomena.

The workshop format will be that of a data session where participants bring their own data (e.g., video recordings of crowd activity, other ethnographic collections) which can then be explored and analysed collectively by the group. Through exploring diverse crowd settings and exhibits of technology-in-action, we aim to compare and contrast different crowd formations. These observations will be used to ground discussions on how to develop design frameworks or recommendations in order to contribute to HCI. We will also aim to produce documented outcomes from the workshop such as the potential for a journal special issue, or perhaps collectively authored journal or conference papers based upon the analysis during the workshop.

Organizers

  • Stuart Reeves
  • Scott Sherwood
  • Oskar Juhlin
  • Kenton O'Hara
Find more information at the workshop website

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W3: How to do good activity recognition research? Experimental methodologies, evaluation metrics, and reproducibility issues

In fields such as computer vision or speech recognition the community has a well established understanding of what criteria high quality research has to fulfil. This includes standard test data sets, ways to set up experiments, evaluation criteria, and things that have to be described in order to make experiments reproducible. Similar expectations have not been established in the literature on context and activity recognition.

While some of the techniques from other pattern recognition domains can be applied, the activity recognition problem has some unique characteristics. These include difficulties in collecting large data sets, issues with the definition of the activities themselves, interleaving and overlapping of activities, mixing of signals from different people at the same location, the impact of environment on behaviour, broad range of temporal and spatial scales on which activities occur and different requirements with respect to performance (e.g. high recall vs. high precision or event accuracy vs. timing accuracy).

The objective of the workshop is to get key members of the research community to discuss, debate, and recommend some "best practices" for activity and context recognition research. The resulting guidelines would be put together in a joint document to be distributed within the community (and published in the workshop proceedings). We also aim to submit a concise version for publication in a jointly authored article in a high impact journal or magazine (e.g. IEEE Pervasive Magazine).

Organizers

  • Paul Lukowicz, University of Passau, Germany
  • Stephen Intille, MIT, USA
  • Jamie Ward, Lancaster University, UK
Find more information at the workshop website

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W7: Programming Methods for Mobile and Pervasive Systems (PMMPS)

The aim of this workshop is to bring together researchers in programming languages, software architecture and design, and pervasive systems to present and discuss results and approaches to the development of mobile and pervasive systems.* The goal is to begin the process of developing the software design and development tools necessary for the next generation of services in dynamic environments, including mobile and pervasive computing, wireless sensor networks, and adaptive devices.

Potential workshop participants should submit a paper on topics relevant to programming models for mobile and pervasive systems. We are primarily seeking short position papers (2\u20134 pages), although full papers that have not been published and are not under consideration elsewhere will also be considered (a maximum of 10 pages). Position papers that lay out some of the challenges to programming mobile and pervasive systems, including past failures, are welcome. Papers longer than 10 pages may be automatically rejected by the chairs or workshop committee. From the submissions, the program committee will strive to balance participation between academia and industry and across topics. Selected papers will appear on the workshop web site; PMMPS has no formal published proceedings. Authors of selected papers will be invited to submit extended versions for publication in an appropriate journal (under negotiation).

Organizers

  • Simon Dobson, School of Computer Science, St Andrews University, Fife, UK
  • Dominic Duggan, Stevens Institute of Technology, Hoboken, NJ, USA

Your workshop proceedings can be included on the Conference Memory Key (no hardcopy). If you wish to arrange/print your own proceedings (printed or other) please let us know.

Find more information at the workshop website

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W9: Ubicomp in the Large: Collaborative Sensing and Collective Phenomena

Much past Pervasive Computing research has been devoted to systems that interact with a single user or a small user group. However, the confluence of pervasive technologies and social networks is now enabling systems that are grounded in the real world while scaling to participation of very large groups of users (entire communities, and potentially society at large). This is giving rise to Ubicomp in the Large \u2013 where mass participation provides a new perspective onto the support of human activity in the world. In this workshop, we will explore mass participatory ubiquitous computing from two complementary angles \u2013 the unprecedented scale at which collaborative sensing facilitates observation of the world and activity within; and the collective effects of such large interconnected systems on communities and society.

The primary objective of this workshop is Community-building. This involves the following concrete objectives:

  1. Bringing together people working on the broad topic from different angles and in different communities
  2. Overview of what is going on in the area and where we currently stand
  3. Mapping out interesting research directions and questions
  4. Work on common terminology
  5. Thinking about establishing forums both physical (regular workshop) and virtual (web 2.0).
  6. Putting together a joint position paper and/or a special issue of a journal

Organizers

  • Paul Lukowicz, University of Passau, Germany
  • Hans Gellersen, Lancaster University, UK
  • Kamil Kloch, University of Passau, Germany

Find more information at the workshop website

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