My fridge doesn't need to do 10Gbit a second, and for most other
embedded the constraints are ram bandwidth and nothing else. Since
deeply embedded stuff also doesn't run with MMUs or runs 'partially
trusted' most of the VM games and the socket api games also go away.
I've done deeply embedded tcp/ip. I don't buy the argument, embedded
gains the least of all from ToE.
> 10GbE, even high end servers will not be able keep up with TCP
> processing/data movement at these speeds. Not being proactive in adopting
They said that about 10Mbit until Van showed them a thing or two. They
said it about 100Mbit, they said it about gigabit.
> TCP/IP offload will force Linux into accepting some scheme that will not
> necissarily be best.
TCP/IP is an exercise in two things when you are running at speed
1. Finding the memory bandwidth - ToE doesn't help, checksums do,
sg does, on card target buffers do with decent chipsets.
2. Handling in order perfectly predicted data streams. ToE is
overkill for this. Thats about latency to memory and touching
as little as possible. The main CPU has a rather good connection
to main memory.
ToE is also horribly vulnerable to attack because putting it on a card
dictates relatively low CPU power and low power consumption as well as
rather nasty pricing issues. Historically low power devices have
repeatedly been screwed by attackers hitting software or other slow
paths in the device to attack it.
This is before we get into the delights of multipath routing across
different vendors cards, firewalling, traffic shaping, retrofitting new
features, questions about what happens with an old ToE card when its
got a hole...
The internet land speed record is held by a non ToE system, let me know
when that changes.
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