Changing this:
> static inline void bitmap_or(volatile unsigned long *dst, const volatile unsigned long *bitmap1,
> const volatile unsigned long *bitmap2, int bits)
> {
> int k;
>
> for (k = 0; k < BITS_TO_LONGS(bits); ++k)
> dst[k] = bitmap1[k] | bitmap2[k];
> }
to this:
static inline void bitmap_or(unsigned long *dst, unsigned long *bitmap1,
unsigned long *bitmap2, int bits)
{
int k;
int nr = BITS_TO_LONGS(bits);
for (k = 0; k < nr; k++)
dst[k] = bitmap1[k] | bitmap2[k];
}
fixes it up, and looks nicer anyway. Removing the volatiles (what were
they doing there?) did not fix it. The `nr' thing fixed it.
I shall make that change.
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