Updated patchset.
Contains:
O(1) + batch scheduling
Interactivity changes
Preempt
Low Latency
CK VM hacks
Swap Prefetch
Read Latency2
Variable HZ
Scheduler tunables
Supermount-NG v1.2.7
XFS file system 1.3.0pre2
ACPI 20030522
Nvidia Nforce2
Bootsplash
Grsec 1.9.9h
available, less tested, incomplete, or b0rken:
Packet writing for cdrw/dvd-r
CPU Frequency scaling
Software Suspend
Other VMs (yet to be resynced to ck3, but will be soon):
AA VM
Rmap15j
Changes:
I've added my interactivity changes to this one to improve system
responsiveness, and virtually eliminate audio/video skipping, and to retain X
interactivity under load (see threads in lkml for full discussion of
sleep_decay patch).
Timeslices have been restored to their larger values and the interactive feel
helped by granularity at 10ms.
The scheduler code has been tidied up now that I had been looking at it for so
long working on my additions I couldn't stand it being untidy.
HZ has been tuned now to 1000 as the above changes make this value not cause
the jerkiness evident in most 1000Hz kernels. The advantage is much lower
absolute latencies (see website for benchmarks.)
The extra patches have been incorporated into the full patch now that I've had
people testing them and bugfixes have been included.
Packet writing is available again separately.
What happened to ck2? Long story involving not enough sleep and posting a dud
patch. This is what ck2 was supposed to be...
Thanks to all those people who have been aggressively testing the ck2 pre
patches, and those sending me patch cleanups.
Con
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