I don't mind the concepts, but I _really_ dislike the implementation.
For one thing, if you're creating a structure to pass in the flags for
open, then you should take the time to make the code _more_ readable
rather than less. In particular, the notion of having a structure like
this:
struct opendata {
int flag;
int mode;
int acc_mode;
};
where each of "flag" and "acc_mode" are magic bitfields just fills me with
horror.
So why not make those internal modes that we translate the "flags" into be
a real bitmap? That should make the code a lot more readable.
Also, I don't really understand why you want to have "opendata" and
"intent" as different structures. That's _especially_ true now that the
only intent is the "open" intent, but even if there were other intents,
I'd rather have something like this
struct lookup_info {
enum type; /* open, validate, whatever.. */
union {
struct open_intent open;
..
} data;
}
and gace tge flags (create/exclusive etc) inside that lookup_intent
instead of having multiple different pointers and transferring data from
one to the other at different phases of the "open".
Also, in patch 3/4, you do
xxx_create(struct inode *dir, struct dentry *dentry, int mode, struct vfsintent *intent)
and that "mode" this I again find offensive: why is it not in the intent?
It automatically _would_ be, if you only had one structure and one
pointer, but you lost it when you did the "opendata->intent"
transformation.
So please don't have this artifical (and clearly broken) differentiation
between "intent" and "opendata". They should be one and the same thing:
"lookup_info". Because that is what they _are_. They are not intents. They
are literally extra information for the lookup.
Linus
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