> Open source + Linux + DRM could be used to solve the Quake client-side
> cheating problem:
>
> http://catb.org/~esr/writings/quake-cheats.html
>
> To join a game, you'd have to be able to prove you're running code that
> is secure all the way from boot to reboot, where everything from network
> driver to physics engine is known to be compiled from open source that
> all participants agree is good.
Of course, people could still use a hub for their network
connection and have a second PC sniff the network traffic
and display everything conveniently on the other monitor.
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