Think again. In case the "blurp" COULD have "%" in them...
> Another problem is the one of getting that text onto the console
> in readable form. The only thing I can think of is have a two-stage
> process where printk puts the data into the log buffer as
> zero-terminated strings and then the console write routines format
> it for display. They'd probably need their own buffers to do that.
Many of kernel's terse messages do need small encyclopedic articles
to explain them. Present gobble-de-gook can not be made clear by
merely supplying l10n translations of them to other gobble-de-gook.
Having ANCIENT STYLE numeric message code references will help users
to find definitive explanations of them. "My machine said:
'1-00234-0627 eth0 link down' and then it said: '1-00234-0626 eth0 link up'"
(Where initial digit is severity qualifier, then subsystem id, and
finally codepoint within subsystem. All within 32-bit integer.)
(And probably base64-ish presentation in dmesg buffer, not base10..)
Some tool can produce HTML hyperlinked presentation of the messages
with colour coding telling message classifications as text line backgrounds:
green: info/chatty, can ignore
blue: something notable happened (like linkstate jumps)
yellow: something possibly serious
red: something definitely serious
at the same time the tool can produce hyperlinks with user's language
preferences (picked from environment/desktop parameters), and point
all that to some site with e.g. a twiki to accumulate documentation.
Vendors could also pull database snapshots into those tools.
That message-code style was introduced, when machines had very little
memory, but style being in use from the dawn of computing is not
a good reason to shun it. It really has benefits.
> > %s: went up in flames\n\0eth0\0\0
>
> Is that "\n" an actual ASCII newline or the printk escape sequence?
The backslash is not "printk escape". It is C-string compilation
notation.
/Matti Aarnio
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