> P.S. IMVHO the xine problem is completely different as has nothing to
> with interactivity but with the fact that it is soft real-time. i.e. you
> need to distingish xine from say a gimp filter or a 3D renderer with
> incremental live updates of the scene it is creating.
it is the same category of problems: xine and X are both applications,
which, if lagged, are noticed by users. xine can be a perfectly fine CPU
hog when playing back DVDs. It can also be a mostly interactive task
playing back music mostly. For xine it's not just that audio skipping that
gets noticed, it's also the video-playback jerkiness that can be noticed
by users.
Ingo
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