===================================================================
ChangeSet@1.1012, 2003-02-12 11:03:11+01:00, vojtech@suse.cz
input: Give preferential treatment to gameport at 0x201, and use
the odd addresses for access.
ns558.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
===================================================================
diff -Nru a/drivers/input/gameport/ns558.c b/drivers/input/gameport/ns558.c
--- a/drivers/input/gameport/ns558.c Wed Feb 12 11:56:47 2003
+++ b/drivers/input/gameport/ns558.c Wed Feb 12 11:56:47 2003
@@ -46,7 +46,7 @@
#define NS558_ISA 1
#define NS558_PNP 2
-static int ns558_isa_portlist[] = { 0x200, 0x201, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
+static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
struct ns558 {
@@ -140,7 +140,7 @@
port->type = NS558_ISA;
port->size = (1 << i);
- port->gameport.io = io & (-1 << i);
+ port->gameport.io = io;
port->gameport.phys = port->phys;
port->gameport.name = port->name;
port->gameport.id.bustype = BUS_ISA;
@@ -148,7 +148,7 @@
sprintf(port->phys, "isa%04x/gameport0", io & (-1 << i));
sprintf(port->name, "NS558 ISA");
- request_region(port->gameport.io, (1 << i), "ns558-isa");
+ request_region(io & (-1 << i), (1 << i), "ns558-isa");
gameport_register_port(&port->gameport);
@@ -275,7 +275,7 @@
/* fall through */
#endif
case NS558_ISA:
- release_region(port->gameport.io, port->size);
+ release_region(port->gameport.io & ~(port->size - 1), port->size);
break;
default:
-
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