Re: rotation.

James Simmons (jsimmons@infradead.org)
Thu, 9 Jan 2003 19:44:17 +0000 (GMT)


> Where are you going to implement the rotation? At the fbcon or fbdev level?

We already have a hook for hardware acceleration in struct fb_ops.

> Fbcon has the advantage that it'll work for all frame buffer devices.

The fbdev level will have the functionalty but fbcon is the one that needs
it.

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