Indeed. And the important large like gcc and glibc have substantial
corporate sponsorship without which they would be dead in the water.
Grabbing from the grabbers?
>
> Meanwhile, people have already pointed out that there are ways to
> raise money for some kinds of free software projects. From what I
> hear about game product cycles, you might be able to make the game
> free after a year without losing much in sales.
>
So If I spend $X developing my game and then sell it closed with the
stated intention of opening the source as soon as it has recouped a
reasonable return on my investment, this would get your official seal of
approval?
But isn't this exactly what Andre has been lambasted for? Perhaps you
should step in and say a few words in his defence.
> But if that doesn't work for you, I would not consider it a great loss
> for the world if your products were not produced. They contribute
> something to the world if they are free software, but otherwise not.
Perhaps not. But my 40 software developing staff are still going to be
mightily pissed when I don't make payroll.
Richard, you started out with some noble priciples, but seem to have
become a little confused somewhere along the way. The 'Don Quixote'
hacker knight ;)
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