Re: [patch] Problem with mousedev.c
Vojtech Pavlik (vojtech@suse.cz)
Wed, 30 Oct 2002 16:59:22 +0100
On Wed, Oct 30, 2002 at 10:32:57AM -0500, Zephaniah E. Hull wrote:
> On Mon, Oct 28, 2002 at 06:40:08PM +0100, Vojtech Pavlik wrote:
> > On Sat, Oct 26, 2002 at 09:05:38PM -0400, Zephaniah E. Hull wrote:
> > > To make a long story short, mousedev.c does not properly implement the
> > > EXPS/2 protocol, specificly dealing with the wheel.
> > >
> > > The lower 8 bits of the 4th byte are supposed to be 0x1 or 0xf to
> > > indicate movement of the first wheel, and 0x2 or 0xe for the second
> > > wheel.
> >
> > No, see microsoft documentation. They're expected to be a 4-bit signed
> > binary complement value that indicates the amount of movement.
>
> After some poking, two questions.
>
> The first is the URL for the documentation in question? This seems
> inconsistent with what I remember reading in the past, but can't seem to
> find anymore.
>
> The second is if you have actually seen hardware which /actually/
> generates the wheel data described while speaking exps2?
> >
> > > Attached is a patch to correct this.
> > >
> > > This does not get my two wheel mouse working perfectly yet, sadly that
> > > will take a bit of a hack, and I'm not sure where the best place to put
> > > it is yet, but this gets it back to generating correct data.
> >
> > PS/2 A4-Tech mouse do the ugly trick you describe above to stuff two
> > wheel information into a single-wheel oriented ImExPS/2 protocol. USB
> > A4-Tech mouse do another ugly trick (additional button which specifies
> > which wheel is rotating). I'm not interested in supporting these ugly
> > tricks.
>
> Sadly, if PS/2 mice are any indication, mouse makers /will/ manage to
> fuck things up on enough popular mice under USB as well, and there needs
> to be a place to shove the dirty hacks needed to make things Just Work
> for users..
That place would be hid-input.c and psmouse.c. NOT mousedev.c.
> At least with USB stuff we can /identify/ the damn things, which means
> that we are leaps and bounds ahead of where we are for PS2 stuff.
> >
> > If you want to support the H-Wheel in GPM, then please add
> > /dev/input/event support into GPM. (simple patch attached, you may need
> > to do more changes, namely for h-wheel).
>
> Thanks, my next gpm upload should include it, now to get support for the
> same for X.. (Arrgh, X hacking is even lower on my list of things to do
> then kernel hacking is. Probably because I've done more of it.)
--
Vojtech Pavlik
SuSE Labs
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