>Of course this can be (and frequently is) implemented such that there is
>not one Pthreads thread per object; given simulation environments with 1
>million objects, and the current crappy state of Pthreads
>implementations, the researchers have no choice.
It may well be handy to have a threads implementation that makes these kinds
of programs easy to write, but an OS's preferred pthreads is not and should
not be that threads implementation. A platforms default/preferred pthreads
implementation should be one that allows well-designed, high-performance
I/O-intensive and compute-intensive tasks to run extremely well.
DS
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