But some are. Transaction processing applications, where each transaction
has to be safely on disk before it can be acknowledged, care about write
latency a lot, since it translates more or less directly into throughput.
> They
> typically care more about read latency and/or write throughput, and
> any fancy games which try to minimise write latency at the expense of
> correctness feel wrong to me.
I doubt you'll have trouble convincing anyone that correctness is not
negotiable.
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