I don't know. All I know is that _I_ did not enable persistent dma
buffers in my kernel config, so I blamed this dmap stuff on ymfpci
(which is the only sound option that I enabled).
I do see that CONFIG_SOUND_GAMEPORT is enabled automatically
(perhaps by the OSS option). Do you think this is what is requiring
sound_alloc_dmap() ?
Thanks for all your help!
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