Careful. The following is really quite a bit better on Alpha:
static inline int
sched_find_first_zero_bit(unsigned long *bitmap)
{
unsigned long b0 = bitmap[0];
unsigned long b1 = bitmap[1];
unsigned long b2 = bitmap[2];
unsigned long ofs = MAX_RT_PRIO;
if (unlikely(~(b0 & b1) != 0)) {
b2 = (~b0 == 0 ? b0 : b1);
ofs = (~b0 == 0 ? 0 : 64);
}
return ffz(b2) + ofs;
}
It compiles down to
ldq $2,0($16)
ldq $3,8($16)
lda $5,128($31)
ldq $0,16($16)
and $2,$3,$1
ornot $31,$2,$4
ornot $31,$1,$1
bne $1,$L8
$L2:
ornot $31,$0,$0
cttz $0,$0
addl $0,$5,$0
ret $31,($26),1
$L8:
mov $2,$0
cmpult $31,$4,$5
cmovne $4,$3,$0
sll $5,6,$5
br $31,$L2
which is a fair bit better than find_first_zero_bit if for
no other reason than we collect all the memory accesses
right up at the beginning.
While we're on the subject of sched_find_first_zero_bit, I'd
like to complain about Ingo's choice of header file. Why in
the world did you choose mmu_context.h? Invent a new asm/sched.h
if you must, but please don't choose headers at random.
r~
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