>
> On Sun, 6 Jan 2002, Alan Cox wrote:
>
> > 64 queues costs a tiny amount more than 32 queues. If you can get it
> > down to eight or nine queues with no actual cost (espcially for non
> > realtime queues) then it represents a huge win since an 8bit ffz can
> > be done by lookup table and that is fast on all processors
>
> i'm afraid that while 32 might work, 8 will definitely not be enough. In
> the interactivity-detection scheme i added it's important for interactive
> tasks to have some room (in terms of priority levels) to go up without
> hitting the levels of the true CPU abusers.
>
> we can do 32-bit ffz by doing 4x 8-bit ffz's though:
>
> if (likely(byte[0]))
> return ffz8[byte[0]];
> else if (byte[1])
> return ffz8[byte[1]];
> else if (byte[2]
> return ffz8[byte[2]];
> else if (byte[3]
> return ffz8[byte[3]];
> else
> return -1;
>
> and while this is still 4 branches, it's better than a loop of 32. But i
> also think that George Anzinger's idea works well too to reduce the cost
> of bitsearching. Or those platforms that decide to do so could search the
> arrray directly as well - if it's 32 queues then it's a cache footprint of
> 4 cachelines, which can be searched directly without any problem.
dyn_prio -> [0..15]
each time a task exaust its ts you decrease dyn_prio.
queue = dyn_prio >> 1
You get 16 consecutive CPU hog steps before falling in the hell of CPU
bound tasks
- Davide
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