> > Ingo, you don't need that many queues, 32 are more than sufficent.
> > If you look at the distribution you'll see that it matters ( for
> > interactive feel ) only the very first ( top ) queues, while lower ones
> > can very easily tollerate a FIFO pickup w/out bad feelings.
>
> 64 queues costs a tiny amount more than 32 queues. If you can get it down
> to eight or nine queues with no actual cost (espcially for non realtime queues)
> then it represents a huge win since an 8bit ffz can be done by lookup table
> and that is fast on all processors
It's here that i want to go, but i'd liketo do it gradually :)
unsigned char first_bit[255];
- Davide
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