Re: [PATCH] task_struct + kernel stack colouring ...

Manfred Spraul (manfred@colorfullife.com)
Wed, 05 Dec 2001 21:33:56 +0100


Davide Libenzi wrote

>
>
>By adding three bits of colouring you're going to cut the collision of
>about 1/8.
>
No, Shuji is right:
You have just shifted the problem, without reducing collisions.
256 kB, 4 way cache with 32 byte linesize.

cacheline == bits 15..5
offset within cacheline: bits 4..0

The colouring must depend on more than just bits 13 to 15 - if these
bits are different, then the access goes into a different line even
without colouring, there won't be a collision.

Shuij, I don't understand why you need both a shift and a modulo:
address % odd_number should generate a random distribution (i.e. all
bits affect the result), even without the shift.

--
    Manfred

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