> Interesting...two seconds after the buffer ran out of data, quake
> *finally* calls one of the ioctls that then calls i810_update_ptrs()...
mmap followed by SETTRIGGER is part of the sound init routine, in
WinQuake/snd_linux.c. they probably call that on startup and don't get
around to playing any sound until the rest of the game has booted up.
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