Your description of DRI is btw mostly wrong.
> 2. user-space library maps from a convenient platform-neutral API (i.e.
> OpenGL) to card-specific buffers of drawing commands.
Its called X11
> 3. user-space window server process owns the only visible framebuffer in
> video RAM. Clients give the window server the address of their private
You might hae numerous visible frame buffers
> 5. Linux/UNIX people mostly don't give a sh*t about good graphics.
6. More likely Dan doesn't know **** about real graphics hardware ;)
Alan
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