Zack Weinberg, who's post started the thread, gave three main criteria
for their removal in
http://gcc.gnu.org/ml/gcc-patches/2001-07/msg00327.html, including:
<quote>
There is only one argument in my mind for keeping them:
- It makes it easier to write lengthy chunks of inline assembly.
This is certainly true, however, writing a lengthy chunk of inline
assembly is almost always a mistake; it interferes with the compiler's
ability to do its job. Therefore I do not think there is any
compelling need to make that easy.
</quote>
If I ever write inline assembly, then it's for a very good reason. I'd
hesitate to call almost all uses of inline assembly a "mistake",
particlarly in places like the kernel, or math-intensive ones like 3D
graphics.
> Right. If you use a compiler, you shouldn't need it much. Better make
> other, more important, things easy/more foolproof, even at some cost for
> the asm() writer. (Hint: Count the lines of asm in the kernel (an
> _extremely_ heavy asm user!) vs the lines of plain C)
No argument re: lines of code. However, if I have to write a decent
chunk of inline assembly, multiline strings are much nicer IMHO.
> Yep, this is a braindead argument. There must have been others (sensible
> ones)...
See above ;-)
> I hope they disallow multiline strings pretty soon.
I don't have strong feelings either way. And I sure don't want to have
this argument again...
-- Gareth
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