View Transformation

A 3D scene can be viewed from any posistion in 3D space. A "synthetic" camera positioned and oriented in 3D space can be used to describe the viewing, and the part of the image or scene to be viewed . It has the following three principal ingredients.

  1. View plane: The window is defined in this plane.
  2. View coordinate system: Usually a left handed system called the UVN system is used.
  3. An eye defined within this system. and e determines a plane orthogonal to containing e.

Let be the look-at-point. For perspective views, the view plane normal as a unit vector from eye to a ``look-at point'' is given by

The view up vector is the tilt (rotation) of the head or camera.

For parallel views it is convenient to think of the view plane normal as determining the direction of projection.



From P. Asokarathinam -- see details 27.11.1996